中国神经再生研究(英文版) ›› 2014, Vol. 9 ›› Issue (8): 888-896.doi: 10.4103/1673-5374.131612

• 观点:脑损伤修复保护与再生 • 上一篇    

有助神经疾病患者大脑神经网络重组的虚拟现实交互系统

  

  • 收稿日期:2014-01-21 出版日期:2014-04-25 发布日期:2014-04-25
  • 基金资助:

    智利科技研究国家委员会健康与发展基金(Sa11i2018);塔尔卡大学基金

Virtual reality interface devices in the reorganization of neural networks in the brain of patients with neurological diseases

Valeska Gatica-Rojas 1, Guillermo Méndez-Rebolledo 2   

  1. 1 Laboratory of Human Motor Control, Faculty of Health Sciences, University of Talca, Talca, Chile
    2 Laboratory of Human Motor Control, School of Kinesiology, Faculty of Health Sciences, University of Talca, Talca, Chile
  • Received:2014-01-21 Online:2014-04-25 Published:2014-04-25
  • Contact: Valeska Gatica-Rojas, Ph.D., Laboratory of Human Motor Control, Faculty of Health Sciences, University of Talca, Talca, Chile, vgatica@utalca.cl.
  • Supported by:

    This study was financially supported by the National Fund for Health Research and Development (FONIS) of the National Commission for Scientific and Technological Research (CONICYT), No. Sa11i2018, and a grant from Research Department of the University of Talca.

关键词: 神经再生, 虚拟现实, 虚拟环境, 虚拟现实暴露疗法, 康复, 脑卒中, 姿势平衡, 脑性瘫痪, 综述, nintendo wii平衡板

Abstract:

Two key characteristics of all virtual reality applications are interaction and immersion. Systemic interaction is achieved through a variety of multisensory channels (hearing, sight, touch, and     smell), permitting the user to interact with the virtual world in real time. Immersion is the degree to which a person can feel wrapped in the virtual world through a defined interface. Virtual reality interface devices such as the Nintendo® Wii and its peripheral nunchuks-balance board, head mounted displays and joystick allow interaction and immersion in unreal environments created from computer software. Virtual environments are highly interactive, generating great activation of visual, vestibular and proprioceptive systems during the execution of a video game. In addition, they are entertaining and safe for the user. Recently, incorporating therapeutic purposes in virtual reality interface devices has allowed them to be used for the rehabilitation of neurological patients, e.g., balance training in older adults and dynamic stability in healthy participants. The improvements observed in neurological diseases (chronic stroke and cerebral palsy) have been                shown by changes in the reorganization of neural networks in patients’ brain, along with better hand function and other skills, contributing to their quality of life. The data generated by such studies could substantially contribute to physical rehabilitation strategies.

Key words: nerve regeneration, virtual reality, virtual environment, virtual reality exposure therapy, rehabilitation, stroke, postural balance, cerebral palsy, aged, review, nintendo wii balance board, neural regeneration